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Testimony of
Michael Rich, MD, MPH
Children’s
Hospital Boston/Harvard Medical School
Before the
U.S. Senate Governmental Affairs Committee
July 25, 2001
Chairman Lieberman, members of the Governmental Affairs
Committee, thank you for the opportunity to testify before you
today as a pediatrician, as a child health researcher, as a
filmmaker, and as a parent. My name is Dr. Michael Rich. I
practice pediatrics and adolescent medicine at Children ’s
Hospital Boston and I teach at Harvard Medical School and
Harvard School of Public Health. In my research, I study the
effects of various entertainment media on the physical and
mental health of children and adolescents. I began my
professional career as a filmmaker, working for 12 years as a
writer, producer and assistant director, including 2 years in
Japan as assistant director to the great director Akira Kurosawa
on Kagemusha. I love audiovisual media and continue to
work in video and radio production, developing pro-child and
health-positive media as tools for health research, education,
and advocacy. Finally, and most importantly, I am the father of
a 14-year-old daughter and a 12-year-old son.
Media and Child Development
Our entertainment media, motion pictures, television, music
and video games, represent not only a successful industry, but
important cultural documentation of us, the United States, as an
idea and as a people. Our First Amendment-guaranteed free
expression has allowed the creation of the most influential
entertainment industry in the world, a wide variety of products
that excite, inspire, and move us. Media images, stories,
melodies, and lyrics engage us, grip our emotions, and provide
powerful messages about life and how we live it. By allowing us
to experience issues and events that otherwise may not touch our
lives, media serve as potent teachers. Until recently, we have
drawn an artificial distinction between education, which occurs
in formal settings such as schools, religious institutions,
maybe even the doctor ’s
office, and entertainment, which is fun, diverting "down
time"
for our minds. What any child development expert will tell you
is that there is no "down
time"
for a child’s
developing brain. Children learn the ways of the world by
observing and imitating -- they cannot help but be influenced by
media. They are always curious, always learning. In 1999, a
national survey determined that the average American child
between the ages of 8 and 18 spent 6 hours and 43 minutes each
day using one or more forms of entertainment media, more time
than they spent at school, with parents, or in any other
activity except for sleep. Media are teaching our children and
they are incorporating the attitudes and behaviors that they
learn into their lives. The question that many parents,
pediatricians, and child advocates are now asking is, what are
they learning?
The Impact of Media on Children ’s
Health
The medical community first voiced concern about the effects
of media on child health in the early 1950s. Since that time,
thousands of research studies have been conducted by scientists
of public health, psychology, sociology, and communications
using a variety of research methods to investigate whether there
is evidence of media use having an effect on health outcomes.
Without reiterating and belaboring oft-cited research data,
among thousands of studies, all but eighteen have shown a
positive association between viewing media violence and
subsequent violent behavior. The findings of hundreds of
studies, analyzed as a whole, showed that the strength of the
relationship between television exposure and aggressive behavior
is greater than that of calcium intake and bone mass, lead
ingestion and lower IQ, condom nonuse and sexually acquired HIV,
or environmental tobacco smoke and lung cancer, all associations
that clinicians accept and on which preventive medicine is based
without question. Research into relationships between media
exposure and substance abuse, obesity, sexual activity, poor
school function, eating disorders, and other health risk
behaviors, while smaller in numbers, shows a similar trend, that
media use is associated with greater risk to the physical and
mental health of children and young people. While there has been
and always will be debate over technical aspects of individual
studies, the preponderance of evidence is undeniable. One
leading communications researcher has stated that "the
scientific debate is over"
and urged the research community to focus on interventions
rather than continuing to examine causality. Since 1972,
comprehensive reports from the Surgeon General of the United
States and the National Institute of Mental Health have
indicated widespread concern among the public health community.
Last year, the major health organizations of the United States,
the American Medical Association, the American Academy of
Pediatrics, the American Psychological Association, and the
American Academy of Child and Adolescent Psychiatry, issued a
consensus statement indicating that the research evidence
pointed "overwhelmingly
to a causal connection between media violence and aggressive
behavior in some children."
It was not so long ago that while the tobacco industry argued
over scientific minutiae of various research, the medical
community and society at large recognized the serious health
risks associated with smoking and began to intervene. Look at
how our personal attitudes and behaviors, our social
environments and public health awareness have changed for the
better. We are at a similar crossroads in relation to media
effects on health. It is time to be honest with ourselves,
acknowledge the risks, and address them in a serious and
responsible manner.
Ratings Systems
Media ratings systems are not new or controversial. Child
health professionals, parents, and the entertainment industry
have all voiced their support for a system whereby parents can
determine how best to guide their children ’s
media consumption so that it is consistent with their values.
The question and the current debate is how best to design and
implement such a system. In response to public concern, the
Motion Picture Association of America instituted the familiar
age-based movie rating system in 1968. They are proud of this
rating system and often cite the statistic generated by their
own survey that indicates over 70% of parents are happy with
their system. Unfortunately, their survey question is phrased in
such a way that it is asking parents whether they are happy with
the existing system as opposed to no system at all. The gaming
industry has had several ratings systems in place since 1994.
The music industry has a parental advisory label that it affixes
to some of its products at the discretion of the producer or
artist. In 1997, the television industry introduced the most
detailed of the entertainment ratings systems, which has six
levels of age-based ratings, supplemented by six content
descriptors for fantasy violence, violence, language, sexual
situations and sexual dialogue. Further, these ratings can
trigger a v-chip, built into all new televisions, to screen out
material that exceeds a pre-programmed rating beyond which
parents do not wish their children to view. In response to
public concern and legislative pressure, the entertainment
industry deserves credit for making efforts to rate its
products.
Problems With Current Systems
Validity and Reliability
To function effectively as a tool that parents can use to
protect their children, a rating system must be trusted,
consistent, and usable. From both the scientific perspective of
a child health professional and from the practical perspective
of a parent attempting to use these systems, I find several
problems with the current media ratings systems. In assessing a
health-related situation, the health professional seeks out
information about the situation that is both valid and reliable.
Validity is the proximity of the assessment to that which is
assessed; reliability is the consistency with which the
assessment tool measures it. None of the current media ratings
systems have been tested for either validity or reliability, a
basic first step in the assessment of any instrument used in
public health or social science research. A study published in Pediatrics
this June compared the movie, television and game ratings
systems to a media evaluation instrument designed for parents
that was tested and refined over two years. This instrument was
found to be valid and reliable with all three types of media.
276 films, 253 television programs, and 166 computer games were
evaluated by 55 adults, mostly parents, grandparents, or child
development professionals. When the current ratings systems for
each of these three media indicated that a product was
unsuitable for children, parents universally agreed. However,
there were significant discrepancies between what parents and
the ratings systems found suitable for various age groups. Like
bank errors, all of the mismatches were in one direction -- the
current ratings systems were more lenient than parents, with as
much as 50% disagreement. If up to half of parents disagree with
the media rating systems, there is significant concern that
these systems may not be valid with the population for which
they were designed. Reliability was also called into question by
an assessment of television ratings done by my fellow panelist
Dale Kunkel, which found that 8 out of 10 shows with sex or
violence did not carry the appropriate content descriptors.
Objectivity
This gives rise to a second concern about the current ratings
systems –
objectivity. The entities which assign current media ratings
range from the artists and producers in the television and music
industries to industry-appointed ratings boards in the motion
picture and gaming industries. These memberships of these boards
are industry secrets, which is cause for concern about
accountability. A recent Washington Post story interviewed a
terminated member of the motion picture ratings board who
violated his secrecy agreement to report an idiosyncratic,
inconsistent, and ultimately autocratic rating assignment
process. Only the television ratings system has an oversight
board for their ratings system, but, by report, this board does
not review all ratings and, indeed, has not met often. When the
entertainment industry rates their own creations, there are
powerful incentives to down-rate product in order to make it
accessible to a larger market share. There is a strong tendency
to create for the top end of a rating, competing in an
ever-tougher market to "push
the envelope"
with violence, sex and other rating-critical content. The "ratings
creep"
indicated by large discrepancies between industry and parent
assessment of media appropriateness for 13- to 17-year-olds may
be the result of these pressures. Finally, there is public
concern that industry-applied ratings are used as a tool for
marketing to children rather than protecting them. The discovery
by the Federal Trade Commission of plans and procedures to
market R-rated movies to children as young as 8 did little to
allay this concern.
Complexity
The current ratings systems are complex, confusing, and
difficult for parents to use. They vary in structure, detail,
and even approach, from the strictly age-based rating of motion
pictures to the dichotomous parental warning on music to the
complicated age- and content-based television rating system.
After more than 30 years, parents feel that they understand the
motion picture rating system, but few understand and fewer still
use the television and game ratings. In my own practice, 0 out
of ten parents could tell me the meaning of the content
descriptor FV, and six of them told me it stood for Family
Viewing, when, in fact, it indicates Fantasy Violence. Several
apparently similar ratings, such as PG-13 and TV-14, often
represent very different content. The ultimate result of this
unnecessarily complex system is that parents ’
eyes glaze over, they throw up their hands, and they give up
their control over their children’s
media consumption.
Age-based
A final concern to me as both a parent and a child
development professional is the concept of age-based ratings.
Essentially, what an age-based system does is ask parents to
accept the opinion of a group of strangers regarding what is
appropriate material for their children based solely on their
dates of birth. It does not account for variations in the rates
of child development, socialization, or in values of individuals
and families. It also gives rise to the concept of ratings
enforcement, the prohibition of young people from media that
others have determined inappropriate, a concept that verges on
censorship.
Possible Solutions
What are the possible solutions for these concerns? What can
the entertainment industry, consumers, and society as a whole do
to make media ratings more effective in protecting the health of
young people? First, we can attempt to generate media ratings
that are more valid and reliable than the current systems have
proven. When parents and child development experts disagree by
as much as 50% with ratings, those ratings do not function as
they were designed because parents do not trust that the ratings
are an adequate proxy for their judgement and will not use them.
Second, ratings must be more objective. If they could pass the
same rigorous tests of validity and reliability as other social
science measurement tools, they would function more effectively
as a child protection tool. An independent oversight committee,
consisting of members of the entertainment industry, child
development and public health professionals, social scientists
and parents, could ensure more democratic, representative, and
consistent applications of media ratings across media types and
ensure regular evaluations of the ratings
’ validity and reliability.
Finally, the ratings need to be simplified and streamlined, so
that they are understandable and user-friendly to parents. A
single universal media rating system might be a solution.
However, given the inherent differences between motion pictures
and music, between television programs and video games, such a
system would be difficult to design so that it would be simple,
appropriately descriptive and protective, yet responsive to the
differences between media and the way they work in the
developing young person.
Simplifying the ratings system will not be simple. Any
solution will be imperfect. However, from my perspective as both
a pediatrician and a parent, a content-based rating system,
similar to the content descriptors of the television ratings,
would be the most useful, valid, and parent-friendly solution to
rating our wide variety of entertainment media. Just as we want
to look at the label on a can of food and read what we are
feeding our children ’s
bodies, we should be able to determine with equal ease what we
are serving our children’s
minds. Content-explicit ratings would not supercede parents’
assessment of what their children of certain ages are capable of
handling and would be responsive to variations in values that
families may hold in relation to content such as nudity,
language, or violence. If parents know the media menu, they can
choose thoughtfully and knowledgeably what they are feeding
their children’s
heads.
Media ratings are important to us as individuals and as a
society. Designed and used properly, they allow us to create and
consume a variety of media while protecting both child health
and creative freedom. Censorship is anathema to our free
society. It suppresses the free expression of ideas, and stifles
both science and culture, the mind and soul of our society. I
know and love the possibilities of media, and I respect them.
Entertainment media are not inherently dangerous. They are a
powerful tool that must be used thoughtfully and wisely. Just as
the same shovel can be used to hit someone over the head or to
prepare a field for planting, so, too, media can harm or help.
What we teach our children today will determine the world they
create for all of us tomorrow. It is our task, as parents, as
citizens, and as compassionate people, to do what we can to
teach our children the lessons that will help them make their
world safe, healthy, and free.
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